Realistic 3D Characters Artist Project Lead
Room 8 Group
XimpleHR is partnering with Room 8 Studio, a globally recognized game development studio, to hire a highly skilled and experienced Realistic 3D Characters Artist Project Lead.
This is an exciting opportunity to join an international team working on high-end game productions.
The ideal candidate is a leader who can maintain high standards of quality and style, with knowledge of the technical and artistic constraints of the character creation process.
The Role
Our client is looking for a proficient and experienced Project Lead who specializes in photorealistic character creation and has a strong background in game development.
This role will lead projects focused on realistic 3D character direction, ensuring both visual excellence and production efficiency.
Requirements:
- High-poly sculpt in Zbrush;Character topology for animation;
- Excellent knowledge of anatomy;
- Experience in working with hard surface;
- Ability to create UV mapping and texture baking (normal, AO, etc.);
- Experience working as a Project Lead;
- High standards of work quality and artistic taste;
- Good at an objective evaluation of the team’s work and giving constructive feedback;
- Excellent communication skills and collaborative mindset to work in dynamic, creative environments;
- Intermediate+ English level (written and spoken) for seamless collaboration and documentation
Nice to Have
- Experience working with game engines.
- Experience creating creatures.
- Solid understanding of the rigging and animation
Responsibilities:
- Lead projects focused on realistic 3D character direction;
- Execute quality control for the work produced by the team of artists;
- Assist in solving artistic and technical problems within the project team;
- Organize the work of the team within the project and specific tasks;
- Create technical specifications and guides;
- Create high-poly and low-poly models of photorealistic characters for games on given concepts;
- Create optimal UV mapping and texture baking (normal, AO, etc.);
- Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).
Location: Remoto
Time shift: Full time Availability to overlap with the team for at least 5 working hours per day in the EET time
zone